| Adventurers: Men of Their Own Making |
Class Name: Adventurer
Type: Combat
Founder: Unknown
Class Nature: Adventurers can be of any alignment. Many work for good, and many for evil, but most don't really care and just go where the money is.
Main Skills: Blade, Block, Heavy Armor, Athletics, Armorer, Speechcraft, and Restoration
Side skills: Getting into trouble, Getting out of it.
History of Class: As long as there have been men, there have been Adventurers. These are men who wish to go on their own, living only by their skill with their trusty blade. The general masses have always been extremely impressed by this, sining songs of the heroic deeds of the greatest Adventurers. In history, it always seems to be one Adventurer, the common yet extraordinary man, who saves Tamriel from almost certain destruction, not the huge political figures. Therefore, the pull to become an Adventurer is strong, and many youth go out to make a name for themselves. However, not all can become great, and many end up as simple highwaymen or bandits. Still, though, there are many who hope ceaselessly for immortalization in song and story, and there's no better way than the Adventurer's life.(WC:134) |
| Adventurers: Men of Their Own Making |
Approveded
|
|